Using the export for one player!
for server-side resources player_id
will be source
on client-side this will be GetPlayerServerId(PlayerId())
Keep in mind these might also change depending on the framework
RegisterCommand("me", function(source, args, rawCommand)
TriggerClientEvent('chatMessage', -1, "ME | " .. GetPlayerName(source)..": "..rawCommand:gsub("me", ""), { 201, 201, 201 })
exports.JD_logs:createLog({
EmbedMessage = "ME | " .. GetPlayerName(source)..": "..rawCommand:gsub("me", ""),
player_id = source,
channel = "me",
screenshot = false
})
end)
EmbedMessage: This will be the /me message in this case
player_id: In this use it will be source
player_2_id: Since there is one player we have removed it
channel: This will be linked to the webhook in the config.
screenshot: This can be true if you want the embed to include a screenshot.