One Player Export

Using the export for one player!

  • player_id: is the variable that is used for getting the player info.
  • player_2_id: isn’t used and therefore we can remove it from the export.

for server-side resources player_id will be source on client-side this will be GetPlayerServerId(PlayerId())
Keep in mind these might also change depending on the framework

Example: (/me [Message])

RegisterCommand("me", function(source, args, rawCommand)
    TriggerClientEvent('chatMessage', -1, "ME | " .. GetPlayerName(source)..": "..rawCommand:gsub("me", ""), { 201, 201, 201 })
        EmbedMessage = "ME | " .. GetPlayerName(source)..": "..rawCommand:gsub("me", ""),
        player_id = source,
        channel = "me",
        screenshot = false

EmbedMessage: This will be the /me message in this case
player_id: In this use it will be source
player_2_id: Since there is one player we have removed it
channel: This will be linked to the webhook in the config.
screenshot: This can be true if you want the embed to include a screenshot.