The export will return a table with the player’s session time and the player’s total play time. For example source is the player id and we want to check their time played on the server. We will run the export in our function like this:
local playtime = exports.Prefech_PlayTime:getPlayTime(source)
Now the variable playtime will be a table. The table will include both the session and total playtime.
The table returns the Total and Session playtime in seconds.
To get the playtime you simply have to grab the value from the table and check if it has been at least 5 minutes since they connected.
if playtime.Session >= 300 then
print('They have been online for 5 minutes or longer')
else
print('They have been online less than 5 minutes')
end
Now i used 300 since that is 5 minutes in seconds. The export returns the playtime in seconds so you can convert it to minutes or hours.
Now to put it together our code will look like this:
local playtime = exports.Prefech_PlayTime:getPlayTime(source)
if playtime.Session >= 300 then
print('They have been online for 5 minutes or longer')
else
print('They have been online less than 5 minutes')
end
RegisterNetEvent('PlayTimeCheck')
AddEventHandler('PlayTimeCheck', function()
if exports.Prefech_PlayTime:getPlayTime(GetPlayerServerId(PlayerId())).Total >= 600 then
return true
else
return false
end
end)
RegisterNetEvent('PlayTimeCheck')
AddEventHandler('PlayTimeCheck', function()
if exports.Prefech_PlayTime:getPlayTime(source).Total >= 600 then
return true
else
return false
end
end)
RegisterNetEvent('PlayTimeCheck')
AddEventHandler('PlayTimeCheck', function()
if exports.Prefech_PlayTime:getPlayTime(GetPlayerServerId(PlayerId())).Session >= 600 then
return true
else
return false
end
end)
RegisterNetEvent('PlayTimeCheck')
AddEventHandler('PlayTimeCheck', function()
if exports.Prefech_PlayTime:getPlayTime(source).Session >= 600 then
return true
else
return false
end
end)